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Sunday, 24 January 2010

0 Want To Learn Something New ---Blogging ?

Author : Smith Solace


Enjoy-----------------Simply this is the time to earn and earn for the future


with this opportunity you can earn online if you have internet connection or knowledge to earn from the internet if you can afford 1 to 2 hours of work on computer within a week.


so this time i have the best idea for all of the viewers who are interested to watch my blog and also wanted to earn from publishing the blogs.


Yes Now i have decided to teach the blog designing, earnings from the blog and also teaching s.e.o plug ins with the (search engine optimization) course this course will help you to earn from online personal business called blogging and publishing like the authors its totally a brand new concept will help you to earn money.


Eligibility criteria: any individual or person passed s.s.c or have knowledge of little bit english and know ms office or basics if not its okay able to learn this business so here is the syllabus for website development and blogging.



I just take 7 to 8 students for 1 batch of the Blogging. so don't worry.
for the fees and other details contact me 9601698816





syllabus
1) Basics of the internet
2) what is servers?
---how to register the space on server?
---what are the sites provide earnings?
3) what are the scripts?
4) how to get the website?
5) how to get the blog?
6) internet publishing and marketing
7) how to get advertisement possible?
8) search engine optimization
9) earnings and online money banking
10) protection from the spams and virus in the site?
11) safe publishing and advertisement licensing
12) earning from contera and Commission junction, click bank etc




this is the syllabus for the Blog Publishing just if you like you can contact me on my personal number 9601698816

Thursday, 31 December 2009

0 Super one


0 My favourite collection Photos

This is the good time to be emotional before the valentine day and also this is the new year 2010 so this is little bit a picture to have good poem and phrase to share with on my blog.





Sunday, 20 December 2009

0 National Do Not Call (NDNC) Registry – START DND to 1909

Informations from Author: Smith Solace


just visit my channel of the sms send sms on callmedaily

below given the number.


The National Do Not Call Registry (NDNC Registry) is setup to curb the Unsolicited Commercial Communication (UCC), which is any telecommunications service message, which is transmitted for the purpose of informing about or soliciting or promoting any commercial transaction in relation to goods, investments or services which a subscriber opts not to receive.

The NDNC Registry will be a database having the list of all telephone numbers of the subscribers who do not want to receive unsolicited messages. Telephone subscriber (land line or mobile) who does not wish to receive UCC, can register their telephone number with their telecom service provider for inclusion in the NDNC. Telecom Service Provider shall upload the telephone number to the NDNC within 45 days of receipt. The Telemarketer will have to verify their calling telephone numbers list with the NDNC registry before making a call.

An amount of Rs 500/- per call/message for the first call has been prescribed to discourage telemarketers who make calls to numbers registered in Do Not Call list. The second call will have a fine of Rs 1000/- and third time the line will be disconnected. The defaulter telemarketer will face disconnection of telecom service.

Each user need to register their number with their communication provider such as BSNL, Airtel, Reliance, Hutch etc. in order to register their cell number of land line number with the NDNC Registry. The provider may provide website interface or SMS interface for registering your number in NDNC Registry. Check with your provider for the details.




Saturday, 5 December 2009

0 THE TCP/IP FAMILY TREE

AUTHOR: SMITH SOLACE



The Transmission Control Protocol (TCP) and the Internet Protocol (IP) together form the basis for TCP/IP, a low-level driver that lets computers talk to each other using a network of almost any size. The Internet is connected using TCP/IP as its foundation.

TCP/IP was proposed in 1973. Nine years later, in 1983, a standardized version of the protocol was developed and adopted for wide-area use. In 1983, it also became mandatory that all connections to ARPAnet, the Department of Defense’s predecessor to today’s Internet, be made with TCP/IP.

TCP/IP was developed to solve several problems in moving data from point A to point B. The most important requirement was to guarantee delivery of data on a network that might be under attack from a foreign power. Because the Department of Defense (DoD) developed the Internet, this requirement was paramount and fairly predictable. If an enemy were to attack the military’s computer systems and networks, data must continue to flow, secure and unhampered. The other established requirements were that data be moved efficiently and that its arrival be verified - yet the sending machine might not have any of the same operating characteristics as the receiving machine. TCP and IP both perform unique and vital functions that solve all the problems in moving data between machines over networks.

Transmission Control Protocol
TCP is the transmission layer of the protocol. Its primary function is to ensure reliable and verifiable data exchange between different hosts across a network. TCP performs its tasks by breaking data into manageable pieces and then wrapping the pieces with information called a header that routes the data to its final destination. TCP on the receiving machine then puts all the pieces back together, just as they were before the data was sent. The wrapped and bundled pieces are called datagrams.

The primary pieces of information in the TCP header are the source and destination port numbers, a sequence number for the datagram, and a checksum. Port numbers allow the data to be sent back and forth to the correct process running on each computer. (We cover ports in more detail later in this chapter.) The sequence number lets TCP reassemble the datagrams in the correct order. The checksum lets the protocol determine whether the data received is the data that was sent. The checksum calculates a number by adding all the octets of a datagram; this number is then inserted into the datagram’s header. The receiving computer performs the same calculation, and if the two calculations do not match, an error occurred somewhere along the line, and the datagram is resent.

After the TCP header is inserted into the datagram, TCP passes the datagram to the IP protocol to be routed to its final destinationshows the layout of a datagram with its TCP header structure.

Internet Protocol
IP is the network layer portion of TCP/IP. IP actually moves data from point A to point B across a network. This movement of data is called routing, and that’s really all IP does. (We cover routing in a bit more detail later in this chapter.) IP is typically considered unreliable, meaning that nothing guarantees that the data it routes will even arrive at its destination, much less in the order it was sent. IP relies on TCP to determine whether the data arrived successfully at its destination and to retransmit the data if it hasn’t.

To route data, IP inserts its own header into the datagram after it receives it from TCP. The contents of the IP header are the source and destination addresses, another checksum, and the protocol number. The header informs routers (or gateways) along the way of the datagram’s final destination. for a layout of a datagram complete with its TCP and IP headers. The IP header portion has a gray background.

0 NEW TCP IP PROTOCOLS

Other TCP/IP Protocols
The TCP/IP family consists of several other protocols typically referred to as application protocols, which are specialized protocols that use TCP/IP as their foundation. With the ever-growing popularity of the Internet, new application protocols are being developed at a blistering pace. Let’s look at a few:
• Address Resolution Protocol (ARP) helps link a physical media access control address (an Ethernet address) with a node’s associated IP address.
• Internet Control Message Protocol (ICMP) works at the IP network layer level and helps with network layer management and control, ensuring that errors are noted and corrected.
• Universal Datagram Protocol (UDP) is a connectionless protocol that is generally considered an unreliable way to send data across a network because it does not guarantee that the data sent will ever arrive at its destination. UDP is, however, a very efficient and fast way to send data because it does not have to connect and disconnect to send it, thus reducing network overhead.
• Simple Network Management Protocol (SNMP) makes it possible to collect information from network devices and lets network administrators manipulate configuration settings.
• Simple Mail Transfer Protocol (SMTP) allows for basic e-mail service across a network.
• Network News Transfer Protocol (NNTP) enables the propagation of public discussion forums.
• Telnet is a terminal emulation program that lets a user log on to a computer from a remote location.
• Internet Relay Chat (IRC) lets numerous users connect to a server, where they can all "chat" using real-time text-based messages.
• The World Wide Web, or the Web, as it’s commonly called, is a hypertext transfer protocol that makes it possible to display documents containing clickable links to other documents.
• File Transfer Protocol (FTP) lets users transfer files across a network.
• Finger lets one user look up contact information about another user by asking a specific system for that information.
• Whois lets a user query the global Whois databases for contact and location information about a user or domain name.
• Gopher lets a user search for documents and files containing specific keywords and phrases.
• Archie searches for files by file name or parts of file names.
• RealAudio allows for the transmission and receipt of prerecorded and live audio across a network.
• VDOLive enables the transmission and receipt of prerecorded and live video across a network.
Ports and Sockets
Data sent from one computer to another on a TCP/IP network is sent to a port on the receiving computer. A port is like a person at a particular address. You can certainly send postal mail to any address you desire; however, you usually address the mail to a particular person or department so that it gets into the right hands. Ports let the correct process receive the data directly.

All ports are assigned unique numbers ranging from 0 to 32768. Today, many ports are numerically standardized and preassigned. For example, SMTP mail servers normally run on port 25, and Web servers normally run on port 80. TCP/IP uses a modifiable lookup table, usually stored in a file called Services, to determine the correct port for the correct data type. Ports may be queried by name or number. Ports can sometimes be defined on the fly by a program that facilitates other actions.

TCP uses the IP address of the receiving computer, along with the correct port number, to build the socket address. We discuss sockets later in this section; for now, just understand that sockets are low-level tools used to read and write data from, not to be confused with ports.

TCP creates a connection to the receiving computer using the socket address. Although TCP sometimes stays connected while data is being sent, staying connected while transferring data is not necessary and in fact is not the norm. After the data is sent, TCP simply disconnects from the socket. Furthermore, datagrams can arrive at the destination at different times and out of sequence. As I mentioned earlier, TCP/IP receives the datagrams and puts them together in the right order, complete with an acknowledgment to the sender.

Sockets are low-level interfaces to the TCP/IP family that were initially developed for Unix operating systems (the BSD Unix operating system was the first). Sockets are like files on your hard drive; you can read from them and write to them, which is exactly how they are used in a TCP/IP networking environment. A socket is created either to await a connection and any subsequent data exchange or to create a connection and initiate a data exchange. When a server uses a socket to wait for an incoming connection, it is a passive socket; when a client uses a socket to initiate a connection, it is an active socket. The only difference between active and passive sockets is the way different software packages use them.

0 CJ ADD1

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